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I had meant to do this for the August RPG Blog Carnival but missed it due to real-life problems. However the idea stuck in my head so now it’s here, hope you enjoy.
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Image (cc) miszla |
This generator uses the 5 Room Dungeon model, which I always think works better as themes/areas than explicit rooms so the results are designed as hooks and inspiration so it fits better into your campaign. As always, roll a set of polyhedral dice or use the JavaScript roller at the bottom of the post…
The d20 – The entrance:
- is up (or down) a sheer cliff.
- has become the lair of a beast.
- is hidden by thorny undergrowth.
- has soldiers camped outside.
- has sunk underwater.
- is guarded by a magical construct.
- was magically sealed.
- is guarded by an intelligent undead.
- has collapsed, is there an alternative?
- is haunted by vengeful spirits.
- requires a lost key (or keys) to open.
- is guarded by the local militia.
- is not located where the maps say it is.
- has been infested with giant vermin.
- can only be accessed using magic.
- is the home of an elemental or similar.
- is opened by machinery that is missing a part.
- is trapped in some way.
- is known only to a select few.
- is one of many, the rest are decoys or deathtraps.
- bandits
- refugees
- outcasts
- worshippers
- deserters
- criminals
The d10t – Challenge the party because they:
- have set many traps inside.
- want something from inside the dungeon.
- want something from outside the dungeon.
- have created a fiendish puzzle.
- seek help against the other inhabitants.
- are protecting the dungeon inhabitants.
- are frustrating the PC’s efforts.
- race the party for their objective.
- want to claim the dungeon for another power.
- died here or are dying, messily or agonisingly.
The d12 – The setback:
- a fake item or object
- switchbacks and dead ends
- lingering illusions
- a person who is not as they seem
- something from a character backstory
- a threat that was previously ignored
- the actions of a traitor
- the intervention of a divine force
- the intervention of an evil force
- hostages or bystanders
- something missing or incomplete
- sudden changes to the layout
The d4 – …mean(s) that:
- precious time may be wasted.
- resources may be used up.
- the party may get split up.
- a hard choice must be made.
The d8 – The final encounter:
- is the reverse of what was expected
- is hampered by the surrounding environment
- requires the party to split their focus
- has been designed as a lure or ambush
- features traps the enemy has set
- is against the clock
- is centred around a device or maguffin
- can be affected by something elsewhere
The d10u – The revelation:
- a former ally is revealed as an enemy
- a former enemy is revealed as an ally
- the treasure or objective is missing
- there is a hidden treasure hoard or map
- in the confusion, something is stolen
- in the confusion, something is dropped
- a clue highlights a new plot thread
- a clue turns a situation on its head
- a clue sheds light on something half known
- a clue reveals a hidden connection
Click to roll a 5 room dungeon
//
As always let me know your thoughts in the comments, and I would love to hear your dungeon ideas!
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Let’s imagine I’m starting my new campaign, and to keep prep low and help tie all the emerging plotlines together I’m using my 5×5 grid of Places, Antagonists, NPC’s, Things, and Scenes.
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Image (cc) AsymmetricButterfly |
I need something going on in the background, so I’m just going to roll up a random plot arc:
Crafted long ago by Lizardfolk, from the bones of a gargantuan beast to be wielded in a war against Undead, this is a spear of destiny. It makes the wielder speak in the language of the creator until attuned and is well balanced, or somehow blessed or guided, adding +1 to attack rolls. The wielder must avenge the death of the last hero who fell using it to awaken its powers, when it will become a +2 magic weapon that blazes on contact and deals an additional 3d6 damage to the intended enemies
This might be the main plot arc of the whole campaign, or it may never get any screen-time. It doesn’t matter, it matters that it gives me some elements and a vague idea for a story. The story can (and will) change, but that’s cool. That’s the point of the grid. Quickly I scribble some stuff in:
Places | The graveyard of the Gargants |
Antagonists | The massing forces of the Undead |
NPCs | |
Things | The Gargantbone Spear |
Scenes |
Now what about our characters’ stories?
Chatting with the players in the first session I find out:
- The Dragonborn Barbarian seeks fame and glory, he seeks out a hermit who knows the whereabouts of the greatest beast in all the land…
- The Halfling Paladin seeks to atone for his criminal past, and is drawn here to find and punish his estranged father for leading him astray from the path of righteousness…
- The Human Bard seeks a piece of a legendary harp, broken in two. She was given the piece she currently has (and the story to go with it!) as a reward for saving a man’s life.
- The Elf Monk was exiled for leading a revolt and now must gain enough gold to pay off his dues and return home
I scribble some more notes in my table, which will eventually help tie everyone’s stories together:
Places | The graveyard of the Gargants | |
Antagonists | The massing forces of the Undead | Enemies of the Elf who would see him fail |
NPCs | The Hermit | The Halfling’s Father |
Things | The Gargantbone Spear | The Sundered Harp |
Scenes | The Slaying of the Beast | The Restringing of the Harp |
At the end of the first session – which is a one-sheet adventure unrelated to any of this and intended to help set the tone, introduce the characters, learn the rules, and again not worry about prep – the goblins the party encountered are scattered but unbroken. The PCs recovered a silver key from the chief’s corpse, and have decided to return to town to rest and resupply. Brilliant. I add:
Places | The graveyard of the Gargants | The Town of Fallowmarsh | |
Antagonists | The massing forces of the Undead | Enemies of the Elf who would see him fail | The Goblins |
NPCs | The Hermit | The Halfling’s Father | |
Things | The Gargantbone Spear | The Sundered Harp | The Silver Key |
Scenes | The Slaying of the Beast | The Restringing of the Harp |
I can already start defining these things if (and as) I want; the Spear is done, the Town is probably going to be needed next session. I can draw up a quick sheet of enemies, NPCs, encounters etc. for each of the Antagonists and build a conflict involving one (or more) of them into next session too.
How do they all fit together? I have more questions than answers at this point, but that’s the point. I let it all percolate in my head for a few days before I start connecting these elements in twos and threes to make some initial plot threads. That’s for next time, I’d be interested to hear your ideas in the comments!
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I have been working on a procedural character generator for 5e, as I find the system isn’t necessarily built around making characters interesting, but it’s involving learning a new language so is taking a while. I’ll post it when it’s done!
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Image (cc) Mikeypetrov |
SO! Here’s a quick generator you can use now, with a reason to take non-minmaxed stats and a life event to add some inspiration for background colour.
Why not grab a set of polyhedrals or use the button at the bottom to generate someone interesting?
The d8 – Race
- Human
- Elf
- Dwarf
- Halfling
- Dragonborn
- Tiefling
- Gnome
- Half Elf or Half Orc
- Acolyte
- Charlatan
- Criminal
- Entertainer
- Folk Hero
- Gladiator
- Guild Artisan
- Guild Merchant
- Hermit
- Knight
- Noble
- Outlander
- Pirate
- Sage
- Sailor
- Soldier
- Spy
- Urchin
- (choose a background)
- (custom background)
The d4 – You adventure
- seeking revenge.
- for glory and fame.
- to pay off a debt.
- to find something.
The d10u – Formative life event:
- sold into slavery.
- lost something significant.
- orphaned or adopted.
- led a revolt.
- built something grand.
- accused of murder.
- saved a life.
- found a secret place.
- made a strange friend.
- had to leave town.
The d6 – You have unusually low or high
- STR
- CON
- DEX
- INT
- WIS
- CHA
The d12 – …for your class:
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
The d10t – This is due to
- a magical side-effect
- a domineering parent
- a curse or blessing
- a childhood accident
- a pact with a demon
- a job you took on
- a spell or potion
- time in captivity
- contact with a powerful item
- your unusual birth
Click to roll 5e Character
Hopefully this will help people like me roll up some unusual and interesting characters using the prompts, comments are always welcome and I’d love to hear your character stories below!
Note I only use the PHB races, classes, and backgrounds here. Sorry but this is intentional as a) there are limited sides on a die and b) I’m not a fan of the bloat that comes with book after book of options.
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I have been playing around with ways to make my planning easier, more dynamic, and more focused. The idea I’ve hit upon is mainly inspired by Technoir’s “Transmissions” and the sheets I had made to track the Enemies, Friends, Complications, Things and Places for each system in my Stars Without Number campaign.
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Image (cc) Sheam Bo |
I was using a 5×3 grid for SWN – one for each category for each tag I used, including the Trade tags from Suns of Gold, and it worked well. However it didn’t feel like there was much continuity in terms of the plot, and I was keeping notes elsewhere on what was happening on and off screen. Given that the system is designed for sandbox games that’s fine, but in retrospect I think I overplanned here for my needs and should only really have had one of each category for background, side plots, and local colour – but that’s for another article…
Somehow I stumbled upon Technoir – I do love cyberpunk – and while I wasn’t a massive fan of the narrative system I was impressed by the way the game used the 6×6 grids of intentionally disconnected Connections, Events, Factions, Locations, Objects and Threats to drive dynamic story building. It’s been an inspiration.
I’m using 5×5 grids, not because 5×5 is a thing but because five is a good number of things and I could immediately think of five things I always prep:
- Places; whether they be dungeons, settlements, areas of wilderness…
- Antagonists; these are the faction sheets and monster lists I talked about last time
- NPCs; whether they be friend or foe – especially as I don’t always like to decide beforehand how the party will take sides
- Things; magic items, plot items, important buildings or monuments…
- Scenes or Set-pieces such as “huge space battle” or “PCs framed for a murder”; these are the cool things you imagine and the events that will unfold
The goals of this project are keeping prep low and being able to build a story dynamically without railroading or meandering, so the elements that go in this grid are the ones that I know I need to prep for the game, imminently or ultimately, and having a definite number means I can connect them as I go to build a complex story. I’ll explain how in the future, comments as always are very welcome.
PREV | Campaign Planning & Management Project | NEXT |
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Some important concepts from my work in computer software can definitely be applied to campaign planning. Let’s talk about two of them.
- a handful of dungeon maps, with or without notes about key features
- a page of magical or plot related items and a list of – or means to generate – treasure
- a page for each faction/threat with a few common monsters, and some sketches of encounters at various levels if it’s that kind of game
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Infinity is an awesome game. I love how dynamic it is and the minis are brilliant. I hate how overwhelming it is for new players, which stems from:
- Having many, many, special rules and equipment choices despite the elegance of the core rules.
- There are no bad unit choices, so it’s hard to narrow things down.
- Starter boxes contain a good mix of units but these are not necessarily beginner friendly – Haqq box I am looking at you!
In the context of models that are available in blisters, or where a whole box can be used without waste, we’re looking for:
- Some specialists – preferably ones that can move up quickly – and a Lieutenant.
- A solid mid-range (somewhere between 8-24 inch sweet spot) assault piece.
- Some not-long-range general purpose or utility units to make up to 5+ orders.
- Ideally some plan to deal with armour or camo, and nothing too complex.
It doesn’t have to be perfect or even particularly optimal! The aim is to learn the game and have fun without too much expense or learning curve. Looking at the releases at the time of writing, the following stand out:
- The Naffatun box is the only box where all models could be used, and they can also field a Lieutenant (1) and have flamethrowers which can deal with camo and armour (4) to some extent.
- The Ghulam Support box has two specialists (1), but would we use the Nasmats?
- The Namurr (as Spitfire), Odalisque (Spitfire), Asawira (Spitfire), Ayyar (as Shock Marksman Rifle), KTS (Spitfire) blisters all meet the criteria for (2), and the Namurr and Ayyar count as Specialists too…
- The Barid (Hacker), Farzan (Chain of Command), Hunzakut (Forward Observer), and Tuareg (Hacker) blisters all look usable for (1) – especially the Tuareg and Hunzakut who can deploy forward using Infiltration. Also the Tuareg could proxy as a Doctor Plus.
- The Fiday (Boarding Shotgun), Farzan (Minelayer), Bashi Bazouk (either), and Hunzakut (Rifle+LGL) blisters all look good for (3) depending how much complexity you want to add.
- The Hassassin Ragiks pack has a Hacker who can deploy forward (1) AND a Spitfire (2) but also add some complexity, but it could be fun…
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAMURR Spitfire, E/Marat, D-Charges / Heavy Pistol, E/M CC Weapon, Knife. (1 | 44)
TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 33)
FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
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Image (cc) Cameron Daigle |
I happened to chance upon the brilliant Twitter bot @doskvolscores and it prompted me to start thinking about bots and automation.
I had been playing with some of the old automation stuff the blog was set up with long ago; it seems the feed aggregators are mostly gone, as RSS has gone out of fashion, but the feeds are still going strong. They’re what power a lot of the links in the sidebar as well as the blogroll, so I started seeing what I could do with them.
I found my very old Twitter account – and managed to remember enough to reset the password to gain access – to use for a bot, more on that below, and set up an experimental Facebook page. IFTTT leverages many APIs (it seems) to pass data to social media, amongst many other things, so I’m testing whether this post makes it to them now!
In the spirit of supporting the blogosphere I’ve also tried to get dlvr.it to pass random posts from the networks to Facebook and Twitter, with mixed success. It’s easy enough to set up the inputs and outputs but some things I tried just didn’t work.
Check out how well it’s working here:
- Facebook: fb.me/plaspoly
- Twitter: @plaspoly
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Since my last Carnival post I’ve been thinking about Faerie NPCs, what sort of things they might want and what interesting trades they might offer unwary PCs … grab a set of polyhedral dice or use the JavaScript roller below to find out!
The d6 – Type
- Dryad or other female Fae
- Satyr or other male Fae
- Sprite or Leprechaun
- Pixie or Faerie
- Wild Elf or Gnome
- man-beast of some kind: Faun, Centaur, Kitsune…
The d4 – It has an aspect of
- spring – bright green shades, suggestions of flower buds
- summer – vivid colours, suggestions of flowers in full bloom
- autumn – red / brown shades, suggestions of fruits and seeds
- winter – grey or white shades, suggestions of bark or twigs
- a silver circlet
- nothing
- fine clothes
- stitched rags
- a cloak
- an icon or brooch
- a magic ring
- human skin
The d12 – It carries
- a spear
- items wrapped in leaves
- a bow
- a silver bell
- a staff
- armfuls of fruit
- a sword
- a lock of hair
- two knives
- an injured animal
- a cudgel
- a covered basket
The d20 – It wants
- to know a secret
- to dominate someone
- to play a trick
- revenge on an enemy
- an audience
- to trade goods
- a true friend
- help against a foe
- to meet Royalty
- help for a friend
- eternal life
- to destroy something
- to die, but cannot,
- help to steal something
- to lift a curse
- to curse another
- to open a portal
- a specific item
- to close a portal
- undying love
The d10(tens) – It would (offer to, but not necessarily actually) trade…
- a love charm
- a bag of gold
- eternal life
- a handful of gems
- safe passage
- fine jewellery
- to undo a spell
- a magic item
- to cast a spell
- its servitude
The d10(units) – …In exchange for
- a drop of blood
- a lock of hair
- a language you speak
- a firstborn child
- the memory of a loved one
- your true name
- all memories to now
- the sight of one eye
- a day in your skin
- a terrible secret
Click to roll a Fae NPC
Thanks again to Pitfalls & Pixies for hosting this month’s Carnival, and to Of Dice and Dragons for the RPG Blog Carnival in general! Let me know who you roll, and their plots, in the comments.
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Yesterday I took my two eldest to Ambush which is run annually by my FLGS at our local showground. I wasn’t sure what to expect, and how long they’d want to stay…
- After a look round the stalls we enjoyed an introductory game of Blood Bowl run by the local gaming club Wolds Wargamers. Both of them had so much fun they wanted to buy a copy straight away! It was a close and very swingy game, ending in victory for my daughter from the jaws of defeat.
- Both wanted to have a go at painting so we grabbed a free mini each and spent an hour or so in the painting area while the painting competition was being judged. Suffice to say we didn’t produce anything that could compete!
- We all got talking about all sorts of games – we didn’t even get to play any of the boardgames which I thought they would make a beeline for – and my son even wanted to have a quick game of Infinity when we got home, so all in all a positive experience.
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